Working With Input
AudioGL is designed to allow for fast navigation and editing. Here are some tips to help improve your workflow.
When using AudioGL, you will want to move back and forth between different screens and editing tools regularly. Each of the screens and tools have their own keybindings. Using the keybindings is much faster than using the buttons on the interface.
When switching between different modes, the icons on the ribbon bar will change. You can think of the edit functions as being slots, which are filled with different functions depending upon which mode you are in (See Fig 1).
You have three ways to access these functions. You can select the function on the ribbon bar, and it will be mapped to your left mouse button.
The next way is to use keybindings to operate the ribbon bar. This is easy to set up, and a little bit faster.
The fastest method, however, is to map the different slots on the ribbon bar directly to mouse or keyboard buttons (See Fig 2 for a suggestion on how to set this up).
You could bind quaternary edit to your right mouse button. Quaternary edit is usually used for deletion, across the program. Next, you could bind secondary edit to your middle mouse button. Secondary edit is usually used to create something new.
Now, when you are in Instrument Mode, your right mouse button will delete an instrument. When you click the middle mouse button and drag the mouse, you will create a new instrument.
These custom bindings are carried throughout the whole program, so, for instance, when you are working with a Sequencer, your right mouse button will delete any notes that are selected. And of course, the middle button will now create a new note.
Use Good Hardware
It pays to have a high quality mouse. The mousewheel is very important in AudioGL, so be sure to get a mouse with a good mousewheel. AudioGL is designed to support both mousewheels with detents and precision "smooth scrolling" mousewheels. The sensitivity of the mousewheel can be configured in the Preferences Menu.
Another issue (which applies to all music software, not just AudioGL), is that some wireless mice and keyboards are heavy on system resources. Before getting a wireless device, do your homework.